Lenovo and Intel? Extend Digital Learning with New Lenovo Classmate+ PC
Today, Lenovo and Intel Corporation announced the Lenovo Classmate+ PC, a purpose-built laptop designed to improve learning for students in grades K-8.
The Lenovo Classmate+ provides schools an affordable, child-friendly complete hardware and software solution. Based on the Intel Learning Series reference design, the PC will come pre-loaded with the Intel Learning Series software suite, specialized educational software and a variety of teaching resources. This spring, the Organization of Ibero-American States will deploy the first wave of 158,000 Lenovo Classmate+ laptops as part of its Conectar Igualdad 1:1 computing program, which will equip students throughout the country with PC technology.
“As the fastest-growing PC company in education, we are committed to creating education solutions that improve schools’ efficiency, as well as leading initiatives to evaluate how technology can measurably improve learning outcomes,” said Michael Schmedlen, Director of Worldwide Education, Lenovo. “Our work with Intel to offer products like the Lenovo Classmate+ PC will create more opportunities for K-8 administrators, teachers and students to realize the benefits of technology-enriched 1:1 learning experiences.”
Tags: classmate laptop, classmate pc, education solutions, global education market, intel corporation, market platform, platform group, series reference, world intel, worldwide education5 Myths of Mobile Learning
While trawling through multiple web-links, a pattern of myths about mobile learning emerges. Quite a bit of back and forth about these myths – I’m taking the liberty of listing and describing the five myths of mobile learning that struck me as odd, and am attempting to debunk them to an extent. I’ll be the first to admit there is always an element of truth behind myths; but with the rate of technological change, quite a few of those ‘truths’ would seem like falsehoods today.
This article looks at 5 myths about mobile learning.
Tags: computer communication device, interface capabilities, interface devices, key size, keyboard monitor, mobile computing devices, myth 2, physical interface, qwerty keyboards, speed race